Criminal Rewards

This table defines rewards that criminals receive for successfully hijacking VIP missions. The rewards are categorized by job level.

Config.CriminalRewards = {
    [1] = {  -- Level 1 Rewards
        { 
            item = "weapon_pistol", --Spawncode
            chance = 0.9,  -- Chance of getting reward
            quantity = {1, 2, 3, 4}  -- Quantities for team sizes 1-4 
        },
    }
}

content_copyUse code with caution.Lua

  • [1], [2], [3]: Represent job difficulty levels.

    • item: The spawncode of the reward item.

    • chance: The probability (between 0 and 1) of the criminal receiving this specific reward.

    • quantity: A table defining the quantity of the item awarded based on the criminal team size. For instance, quantity = {1, 2, 3, 4} means a solo criminal gets 1, a team of 2 gets 2, and so on.

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