Criminal Rewards
This table defines rewards that criminals receive for successfully hijacking VIP missions. The rewards are categorized by job level.
Config.CriminalRewards = {
[1] = { -- Level 1 Rewards
{
item = "weapon_pistol", --Spawncode
chance = 0.9, -- Chance of getting reward
quantity = {1, 2, 3, 4} -- Quantities for team sizes 1-4
},
}
}
content_copyUse code with caution.Lua
[1], [2], [3]: Represent job difficulty levels.
item: The spawncode of the reward item.
chance: The probability (between 0 and 1) of the criminal receiving this specific reward.
quantity: A table defining the quantity of the item awarded based on the criminal team size. For instance, quantity = {1, 2, 3, 4} means a solo criminal gets 1, a team of 2 gets 2, and so on.
Last updated