Spawn Priority Logic
For Existing Characters:
-- QBCore Priority:
1. um-spawn (if detected)
2. renzu_spawn (if detected)
3. qb-spawn/qbx_spawn (default)
-- ESX Priority:
1. Config.ESX.SpawnResource (if configured)
2. Config.ESX.ApartmentResource (if configured)
3. Last position spawn (fallback)
For New Characters:
-- QBCore: if Bridge.ApartmentSystem.type ~= 'none' then -- Apartment UI else -- Spawn selection UI end -- ESX: -- Same priority as existing characters
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