QBCore-Specific

House System Integration

-- Only loads for QBCore, not Qbox
if Bridge.IsQbox or GetResourceState('qbx_properties') == 'started' then
    return -- Skip house loading
end

Command System

-- server/main.lua:193-194
if Bridge.Framework == 'QBCORE' then
    Bridge.Core.Commands.Refresh(src)
end

Apartment Creation

-- Different bucket handling for apartments
local randbucket = (GetPlayerPed(src) .. math.random(1,999))
SetPlayerRoutingBucket(src, randbucket)

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