City Showcase System
The city showcase system creates cinematic flythrough sequences of Los Santos locations. Unlike character scenes, these are designed for showcasing the city environment.
Showcase Structure{ name = "Maze Bank Tower", baseLocation = vector3(-75.0, -820.0, 320.0), playerOffset = -50.0, preloadRadius = 200.0, sequences = { -- Array of camera sequences } }
Showcase Properties
PropertyTypeRequiredDescriptionname
string
Yes
Location name for identification
baseLocation
vector3
Yes
Central world position of the showcase area
playerOffset
float
Yes
Z-axis offset for player position (usually negative to hide player)
preloadRadius
float
Yes
Radius in game units to preload assets/textures
sequences
table
Yes
Array of camera movement sequences
Camera SequencesCity showcase uses the same camera types as scenes but with additional properties:
sequences = { { type = "orbit", center = vector3(-75.0, -820.0, 220.0), radius = 120.0, height = 80.0, startAngle = 0, endAngle = 120, duration = 18000, cutStart = 4096, -- Optional: Start offset cutEnd = 8096, -- Optional: End time fov = 45.0, shake = {amplitude = 0.35, frequency = 1.2, type = "HAND_SHAKE"}, dof = {near = 50.0, far = 2000.0, strength = 0.6} } }
Additional Showcase Camera Types
slowpan - Gentle panning movement
{ type = "slowpan", startPosition = vector3(x, y, z), endPosition = vector3(x2, y2, z2), rotation = vector3(pitch, roll, yaw), fov = 45.0, duration = 14000 }
handheld - Simulated handheld camera
{ type = "handheld", relativePosition = {x = 1.2, y = 1.8, z = 1.2}, rotation = vector3(-8.0, 0.0, -140.0), fov = 26.0, focus = "manual", duration = 10000, shake = {amplitude = 0.04, frequency = 0.3, type = "HAND_SHAKE"}, sway = {amplitude = 0.15, frequency = 0.2} }
Timing and CutsThe
cutStart
andcutEnd
parameters allow for dynamic camera cuts:{ duration = 20000, -- Total sequence duration (20 seconds) cutStart = 5000, -- Start showing at 5 seconds cutEnd = 15000, -- Stop showing at 15 seconds -- Camera will be active for 10 seconds (5s to 15s) }
This system can be used to create synchronized cuts with music or other timing requirements:
Calculate timing based on tempo (e.g., 117 BPM = 512ms per beat)
Use multiples of beat duration for
cutStart
andcutEnd
Example:
cutStart = 2048
(4 beats),cutEnd = 6144
(12 beats)
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