Inventory
PC-Multicharacter supports multiple inventory systems for giving starter items.
Supported Inventory Systems
qb-inventory (auto-detected)
ox_inventory (auto-detected)
Default framework inventory (fallback)
Configuration Locations
bridge.lua (lines 760-795):
function Bridge.AddItem(source, item, amount, slot, info)
if GetResourceState('ox_inventory') == 'started' then
local success, response = exports.ox_inventory:AddItem(source, item, amount, info, slot)
return success
elseif GetResourceState('qs-inventory') == 'started' then
exports['qs-inventory']:AddItem(source, item, amount, slot, info)
return true
elseif GetResourceState('qb-inventory') == 'started' then
exports['qb-inventory']:AddItem(source, item, amount or 1, slot or false, info, 'pc-multicharacter:GiveStarterItems')
return true
elseif GetResourceState('codem-inventory') == 'started' or GetResourceState('mInventory') == 'started' then
exports['codem-inventory']:AddItem(source, item, amount, slot, info)
return true
elseif GetResourceState('core-inventory') == 'started' then
exports['core-inventory']:addItem(source, item, amount, info)
return true
elseif GetResourceState('tgiann-inventory') == 'started' then
exports['tgiann-inventory']:AddItem(source, item, amount, slot, info)
return true
elseif GetResourceState('origen_inventory') == 'started' then
exports['origen_inventory']:AddItem(source, item, amount, slot, info)
return true
else
local Player = Bridge.GetPlayer(source)
if Player then
if Bridge.Framework == 'ESX' then
return Player.addInventoryItem(item, amount)
elseif Bridge.Framework == 'QBCORE' then
if Player.Functions and Player.Functions.AddItem then
return Player.Functions.AddItem(item, amount, slot or false, info)
end
end
end
end
return false
end
Adding Custom Inventory System
Add detection in server/main.lua (after line 63):
elseif GetResourceState('your-inventory') == 'started' then
exports['your-inventory']:GiveItem(src, v.item, v.amount or 1, info)
Configure starter items:
For QBCore: Modify
QBCore.Shared.StarterItems
in qb-coreFor ESX: Modify config.lua (lines 44-48):
Config.ESX.StarterItems = {
{name = 'phone', count = 1},
{name = 'id_card', count = 1},
{name = 'driver_license', count = 1},
{name = 'water', count = 5},
{name = 'burger', count = 5}
}
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